I have been tinkering with 3D graphics since 2005, during my time in Sheffield/UK when I did a PhD in physics. Eventually it became more and more, Terragen was replaced Vue, Blender by 3Dsmax, and so on, and by 2008 I contributed to a first movie. It never stopped as a hobby in parallel to my professional background, and with the advent of free real time graphics SDKs like Unreal Engine in 2015, things got even more exciting. 3D graphics is just the perfect mix between art and tech for me. These days, that is from 2018 on, I do not publish this much 3D work anymore, since I am almost exclusively focusing on 3D work in my corporate workplace in the simulation area, where I brought my professional background and my hobby together.